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Head to the back of your neighbor’s house until you find a big wooden post with the white vent hanging off it. Run back to the front of your house and pick up the shoe lying in the pile of random objects. Not quite sure what this powers but it might come in handy. Push the big red button from outside the window. This will keep your neighbor from being able to use the elevator and any cameras while you're running around trying to get into his basement.Īfter you've done that, keep moving past the fuse box to the open window with a cable running out of it.
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Open it and pull the lever to shut off the electricity. Enjoy! Turn on the Generatorīefore you do anything, make sure you run to the left side of the house where you’ll find a closed fuse box. If you're new to this, make sure to check out our guide to breaking and entering so you can get familiar with the basics. We can't lie-when we saw the announcement for the alpha 4 hit our inbox, we were totally psyched! If you don't already know, we're pretty passionate about this game here on Indie Obscura so we couldn't miss another opportunity to help our readers with another mind boggling iteration of Hello Neighbor.
HELLO NEIGHBOR ALPHA 4 SUN AND MOON ROOM UPDATE
This new update is the 4th and potentially, final pre-launch look at Dynamic Pixels' unique and wildly popular stealth horror title.
HELLO NEIGHBOR ALPHA 4 SUN AND MOON ROOM FULL
The flooded room in Beta 3 was identical to the one that appears in Act 3 of the full game.Hello Neighbor fans were shocked and over-the-moon excited to find out that another alpha was arriving before the big release scheduled for this summer. The player needed to turn off the furnace on the first floor in order to freeze the water and render the Sharkotron harmless. It was a robotic shark that would patrol the room, and chase the player if they were in the water, sending them out of the house if it caught them. The flooded room was a large room at the top of the stairs, and it served as one of the locations for the bell. This will allow them to reach the gramophone. The player must freeze the water by retrieving the globe, freezing it in the fridge and then placing it on a pedestal in the room with the missing wall. However, there are shelves above the water, and one contains a red gramophone. While there is no Sharkotron in this room, there are piles of furniture scattered around, some of it blocking the boarded up window. It replaced a small room containing a pile of junk which was in the early Betas.
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In Act 3, a different flooded room is found, located at the top of the ladders near the stairs. The water will be drained and the Sharkotron will become harmless, allowing the player to get the shovel. The player needs to use the valve on the tap at the side of the house, located above the rear ladder. If the player stands in the water, it will make a beeline for them and, should it catch them, they will be sent back to the Neighbor's back yard. However, a Sharkotron patrols in the water, preventing the player from getting the shovel. A separate flooded room also appears blocking off a room containing a guitar.Ī flooded room appears in Act 2, and holds a shovel. The Flooded Rooms are an assortment of rooms that first appeared in Alpha 1, and also appeared in Beta 3, with an additional room in the full game.
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